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Game Web

Personal Projects

Independent builds where I explored gameplay mechanics, immersive interfaces, and real-time web products.

Rocket Recover

Arcade-style mobile game shipped for Android and iOS under Cat Splat Studios. This was an end-to-end release where I handled design, gameplay engineering, publishing, and live integrations.

  • Built progression and obstacle systems with mobile-first controls.
  • Integrated platform services including leaderboards and monetization support.
  • Managed ship-ready release process across both app stores.

Western VR Shooter

VR prototype built for Oculus/Meta hardware, focused on arcade action, dual-wield interaction, and score-driven challenge loops.

  • Implemented custom weapon interaction and reload behavior.
  • Built using OpenXR with Unity XR Interaction Toolkit.
  • Iterated rapidly on feel, challenge pacing, and VR ergonomics.

Chatnonymous

Real-time anonymous chat application designed for frictionless conversation without persistent identity.

  • Built a React front-end with a Node.js WebSocket backend.
  • Designed transient session flow with privacy-first behavior.
  • Shipped as a lightweight, real-time social experience.